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The Outlaws · Class guide

Kidnapper

Everyone has a price. You just get to set it. Grab someone in a quiet corner, name a number, and wait for the payment to land. Just don't forget who's chasing you.

Risk
You earn from
Ransoms
Signature move
The holding spot

How you earn

  • /kidnap <ransom> grabs the nearest player within 4 blocks (or /kidnap <player> <ransom> to pick your target). You get $15,000 instantly and the victim is teleported to a holding spot.
  • You can hold one captive at a time, with a 15 min cooldown between grabs.
  • Manage your hostage with /gpskidnap, /tpkidnaploc (within 20 blocks), /kidnaprelease and /kidnapexit.
  • If the victim pays your ransom with /payransom, they're freed on the spot.

What can go wrong

  • 3★ the moment you grab someone, and police alerts fire on every kidnapping.
  • Kidnapping a police officer is a huge crime, with extra stars on top.
  • Victims can fight back. They can /escapekidnap (30%, one attempt), or simply pay the ransom and walk free.

Pro tips

  • Grab targets away from cops. The alert goes out the instant you do.
  • Set a ransom your victim can actually afford. They can pay it instantly, even if you're offline.