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The Outlaws · Class guide

Pickpocket

Nothing personal. Just business. You lift a wallet in a crowd, melt into the neon, and count it in an alley. You're fast, you're small, and every cop in the district has your description.

Risk
You earn from
/rob, bank jobs and holdups
Signature move
Lift a wallet, vanish

How you earn

  • `/rob [player]` steals a cut of someone's cash, never their bank. As a Pickpocket you succeed 80% of the time and take 25%. Everyone else manages 50% and 10% (max $500,000). Cooldown: 1 min.
  • Bank jobs (`/robbery`). Stand still in the zone for 30 s (10 s with a Crowbar), run to the escape point within about 7 min, then /collect. It's a 5★ crime with a 30 min personal cooldown.
  • Store holdups (`/holdup`). $2,000 every 3 s up to $40,000. You have to stand perfectly still.
  • Other classes can pull these jobs too. Pickpockets are just the best at /rob.

What can go wrong

  • Stars. A successful /rob adds 2★ and a failed one adds 1★. Repeating the same crime within about 2 min doesn't keep stacking stars.
  • Cash only. Your bank can't be robbed, but the cash in your pocket can. Bank your loot.
  • Getting caught. A ticket at 1–3★, an arrest at 4–5★. Ways out: /escape (30%, one try per sentence), /bribe a nearby officer before it gets that far, or a friend with /breakout.

Pro tips

  • Bank your loot the moment you score.
  • Rob when the police are far away. Their glow is blue, so you can see them coming.
  • A Crowbar cuts a bank job from 30 s to 10 s. Worth every dollar of its $50,000.
  • Don't do the same crime back-to-back.