- Risk
- You earn from
- /rob, bank jobs and holdups
- Signature move
- Lift a wallet, vanish
How you earn
- `/rob [player]` steals a cut of someone's cash, never their bank. As a Pickpocket you succeed 80% of the time and take 25%. Everyone else manages 50% and 10% (max $500,000). Cooldown: 1 min.
- Bank jobs (`/robbery`). Stand still in the zone for 30 s (10 s with a Crowbar), run to the escape point within about 7 min, then
/collect. It's a 5★ crime with a 30 min personal cooldown. - Store holdups (`/holdup`). $2,000 every 3 s up to $40,000. You have to stand perfectly still.
- Other classes can pull these jobs too. Pickpockets are just the best at
/rob.
What can go wrong
- Stars. A successful
/robadds 2★ and a failed one adds 1★. Repeating the same crime within about 2 min doesn't keep stacking stars. - Cash only. Your bank can't be robbed, but the cash in your pocket can. Bank your loot.
- Getting caught. A ticket at 1–3★, an arrest at 4–5★. Ways out:
/escape(30%, one try per sentence),/bribea nearby officer before it gets that far, or a friend with/breakout.
Pro tips
- Bank your loot the moment you score.
- Rob when the police are far away. Their glow is blue, so you can see them coming.
- A Crowbar cuts a bank job from 30 s to 10 s. Worth every dollar of its $50,000.
- Don't do the same crime back-to-back.